4.1.Extensive Form Games Intro.1.0(博弈论讲-Arizona State University).pdf

4.1.Extensive Form Games Intro.1.0(博弈论讲-Arizona State University).pdf

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4.1.Extensive Form Games Intro.1.0(博弈论讲-Arizona State University)

Extensive-Form Games: Introduction Page 1 jim@ Jim Ratliff /gametheory Extensive-Form Games: Introductionù Introduction ______________________________________________________________________1 Game Trees ______________________________________________________________________1 Information sets___________________________________________________________________6 Games of perfect recall _____________________________________________________________9 Arborescences ___________________________________________________________________12 Simultaneity _____________________________________________________________________13 Divide and conquer: subgames ______________________________________________________13 Introduction When we model a strategic economic situation we want to capture as much of the relevant detail as tractably possible. A game can have a complex temporal and information structure; and this structure could well be very significant to understanding the way the game will be played. These structures are not acknowledged explicitly in the game’s strategic form, so we seek a more inclusive formulation. It would be desirable to include at least the following: 1) the set of players, 2) who moves when and under what circumstances, 3) what actions are available to a player when she is called upon to move, 4) what she knows when she is called upon to move, and 5) what payoff each player receives when the game is played in a particular way. Components 2 and 4 are additions to the strategic-form description; component 3 typically involves more specification in the extensive form than in the strategic form. We can incorporate all of these features within an extensive-form description of the game. The foundation of the extensive form is a game tree. First I’ll discuss what a tree is and then describe the additional specifications and interpretations we need to make in order to transform it into a full-fledged extensive-form description of the game. We’ll discuss additional restri

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