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Guest Introduction The Changing Shape of Computer Vision in the Twenty-First Century
International Journal of Computer Vision 50(2), 103–110, 2002
c? 2002 Kluwer Academic Publishers. Manufactured in The Netherlands.
Guest Introduction: The Changing Shape of Computer Vision
in the Twenty-First Century
MUBARAK SHAH
Computer Vision Lab, School of Electrical Engineering and Computer Science, University of Central Florida,
Orlando, FL 32816, USA
shah@cs.ucf.edu
1. Introduction
Computer vision started as an Artificial Intelligence
(AI) problem. For this reason, vision has also been
called image understanding. The original goal of vi-
sion was to understand a single image of a scene, lo-
cate and identify objects, determine their structures,
spatial arrangements, relationship with other objects,
etc. The MIT copy demo was a good example of this.
The idea in the copy demo was roughly like this: to
have a computer vision program analyze an image of
a scene containing several stacked blocks, recover the
structure of the blocks, and generate a script, for a robot
to build an exact copy of the block structure.1 This was
actually a high level vision problem. This copy demo
was one of the motivations for the work in the blocks
world like consistent line labeling, analysis of polyhe-
dral junctions, etc. The researchers soon realized that
low level vision was not robust enough; they were not
even able to extract lines from images to be used in this
work. Therefore, it became necessary to first solve low
level vision problems (see for example Binford-Horn
line finder (Horn, 1973), before the high level vision
problems could be attacked. Research in low level vi-
sion continued for some time.
During the seventies, Marr (1982) captured the at-
tention of vision researchers. He popularized shape-
from-X, and the use of ideas from the human vision
system, among other things. Since one dimension is
lost during the projection of a 3D world onto 2D im-
ages, the aim of shape-from-X methods is to recover
that lost dimension. The next two or three decades were
spent develop
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