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Affect Detection and an Automated Improvisational AI Actor in E-drama
Affect Detection and an Automated Improvisational AI
Actor in E-drama
Li Zhang
1
, Marco Gillies
2
, John A. Barnden
3
, Robert J. Hendley
3
,
Mark G. Lee
3
and Alan M. Wallington
3
1
School of Computing and Technology, University of East London, Dockland
Campus, 4-6 University Way, London, E16 4LZ
2
Department of Computer Science, University College London, London, WC1E
6BT
3
School of Computer Science, University of Birmingham, Birmingham, B15 2TT
L.Zhang@cs.bham.ac.uk
Abstract. Enabling machines to understand emotions and feelings of the human
users in their natural language textual input during interaction is a challenging
issue in Human Computing. Our work presented here has tried to make our
contribution toward such machine automation. We report work on adding
affect-detection to an existing e-drama program, a text-based software system
for dramatic improvisation in simple virtual scenarios, for use primarily in
learning contexts. The system allows a human director to monitor
improvisations and make interventions, for instance in reaction to excessive,
insufficient or inappropriate emotions in the characters’ speeches. Within an
endeavour to partially automate directors’ functions, and to allow for automated
affective bit-part characters, we have developed an affect-detection module. It
is aimed at detecting affective aspects (concerning emotions, moods, value
judgments, etc.) of human-controlled characters’ textual “speeches”. The work
also accompanies basic research into how affect is conveyed linguistically. A
distinctive feature of the project is a focus on the metaphorical ways in which
affect is conveyed. Moreover, we have also introduced how the detected
affective states activate the animation engine to produce gestures for human-
controlled characters. The description of our approach in this paper is taken in
part from our previous publications [1, 2] with new contributions mainly on
metaphorical language processing (practically and theoretically), 3
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