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Cheat-proof playout for centralized and peer-to-peer gaming
Cheat-Proof Playout for Centralized and
Peer-to-Peer Gaming
Nathaniel E. Baughman, Marc Liberatore, and Brian Neil Levine, Member, IEEE
Abstract—We explore exploits possible for cheating in real-
time, multiplayer games for both client-server and serverless
architectures. We offer the first formalization of cheating in
online games and propose an initial set of strong solutions. We
propose a protocol that has provable anti-cheating guarantees,
is provably safe and live, but suffers a performance penalty.
We then develop an extended version of this protocol, called
asynchronous synchronization, which avoids the penalty, is server-
less, offers provable anti-cheating guarantees, is robust in the
presence of packet loss, and provides for significantly increased
communication performance. This technique is applicable to
common game features as well as clustering and cell-based
techniques for massively multiplayer games. Specifically, we
provide a zero-knowledge proof protocol so that players are
within a specific range of each other, and otherwise have no
notion of their distance. Our performance claims are backed by
analysis using a simulation based on real game traces.
I. INTRODUCTION
THE three primary factors that affect the quality of on-line, massively multiplayer games are: timely playout of
real-time interaction; scalability of communication and game
architectures to large numbers of users; and the prevention
or detection of cheating players. Although cheating abounds
in current game play on the Internet, there is little or no real
security to prevent cheating in online games. Previous work in
prevention and detection of cheaters in games has been largely
relegated to mental poker [1] and similar games.
Modifications to games are often sophisticated open-source,
community efforts at reverse-engineering the games. For ex-
ample, the Decal project offers to expose information about
game play normally hidden from players1. Such modifications
are simple to download a
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