网站大量收购闲置独家精品文档,联系QQ:2885784924

Thepurposeofthispaperisaimedatdesignand-台湾首府大学.doc

Thepurposeofthispaperisaimedatdesignand-台湾首府大学.doc

  1. 1、本文档共7页,可阅读全部内容。
  2. 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
Thepurposeofthispaperisaimedatdesignand-台湾首府大学

基於Android平台的捲軸動作類 手機A Study on Android Platform Assisted the Mobile Game Design and Simulation 卓信誠 蔡宗達 Shin-Cherng Jwo Jsung-Ta Tsai Tseng-Hsu Chien Lon-Chen Hong 台灣首府大學 數位娛樂與遊戲設計學系 Department of Digital Entertainment and Game Design, Taiwan Shoufu University 摘要 本論文的主要目的,為設計平手機介紹物件集區,多執行緒處理、代理和遊戲地圖Android SDK的結構、Eclipse開發工具及API進行介紹。動作遊戲部分則自訂一套類別,作為角色的控制與管理,其中包含角色動畫的顯示,重力模擬與碰撞偵測。利用狀態與屬性的設計,作為物件的管理,例如:角色的跳躍狀態,可判斷其是否接受相關按鍵的控制,而遊戲狀態可判斷,角色目前是否受其他物件碰撞的影響。進而以一款基於Android平台的捲軸動作類遊戲為範例,對手機遊戲的實現進行探討與研究,從遊戲架構設計、遊戲畫面的繪製與顯示、角色控制、碰撞檢測、資料存儲、音效處理與產品打包發佈等方面進行詳細的分析設計。最後,驗證所開發的系統提供很高的再遷移特性,並可以實現在主流的移動平台。 關鍵詞:Android手機Abstract The purpose of this paper is aimed at design and implementation mobile simulated game of amusement device base on Android platform. The game architecture and files framework of the scrolling action mobile games was introduced, which was based on android technology. The game state machine, object pooling, multithreading, agent, and game map were opted to optimize the game scene, props, and the program design. Currently, the hardware of mobile devices improves rapidly. The improvement of the network service provided by a mobile communication trader, using a mobile device to access the internet and downloading software are quite general. The main idea of this paper tries to combine mobile game and mobile device. This paper first describes the games industrys development situation and the characteristics of mobile games. The architecture of Android SDK, Eclipse development tools and API are introduced. The game action includes role control and management, display of animation, force simulation and contact detection. Item management is done by using role attribute and condition, e.g. jumping of role player can be used to decide whether the game is controlled by the keys pressed and the game state can be used to decide the effects of contact between role player and objects. Next to one based on Android the scrolling action mobile games are used as an example to the

文档评论(0)

youbika + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档