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二维动画场面调度中的光影设计论文
【论文摘要】场面调度中关于布光等光影艺术的研究最早起源于舞台戏剧,在电
影出现以后,逐渐地成熟起来,极大地丰富了其所依附的艺术形式,
同时也建立起了一套相当完备的理论研究系统。而在动画中,三维
动画因模拟现实空间的独特性,使之在调度和布光等理论上几乎可
以完全借鉴于电影和戏剧。二维动画因其独特的艺术特质而对调度
和布光有着完全不同于立体空间等真实环境的特殊要求。
本文在基于场面调度和光影设计的理解探索之上,结合理论发
展相对成熟的影视戏剧以及绘画摄影对于这方面的研究,尝试对目
前中国和欧美日等动漫发达国家的二维动画中的范例进行归纳和
分析,不同级别不同题材类型的二维动画都有其各自的标准和普适
性方法。希望对中国动画教育和研究提供可供参考的经验。
【关 键 词】光影 场面调度 二维动画
【Abstract 】The early research of lighting design in the scene directing
is originated in stage drama. It matured with the appearance of
movie and counter-breeds the art form which it based on. And it
also set up a self-contained system of theory research. In the
area of animation, the scene directing and lighting theory of 3D
animation can learn from the experience of drama and movie
because it use the CG technology to simulate the real space. But
2D animation is very different from its 3D brother, for the reason
of its different nature from the reality.
Based on the research of film directing and lighting design, my
article try to analyze the 2D animation from the major animation
countries such as China, Japan, USA and some of the European
countries. It would combine with the mature experience from the
film, drama, photography and painting. I would like to find the
standard and universality in variety of the 2D animation of
different level and type. I hope the conclusion could do some
help to our animation education and research.
【Keyword】Lighting, shadow, film directing, 2D animation
中国美术学院传媒动画学院 – 11 届动画系硕士毕业论文 - 黄宗彦 - 《二维动画场面调度中的光影设计》
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