实体模型的构建(国外英文资料).docVIP

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实体模型的构建(国外英文资料)

实体模型的构建(国外英文资料) The difference between an entity and a surface: an entity is a solid body with thickness, volume, and center of gravity. And the thickness of the surface is infinitesimal, which is hollow. The physical model can fully reflect the characteristics of the object, and the editor of the entity is easier to master than the surface. Entities and surfaces can be converted to each other, using screen statistical function validation, and the conversion method is as follows: 1, the surface is converted into an entity: select entity - generate entity by surface command, and select the surface. From the entity to the surface: select drawing -- the surface -- the surface of the entity command, selecting the entity. The physical build process typically has three steps: 1, drawing the instance line box. 2, build entities. Use entity management to edit the entity model. The entity has more entity management functions than the surface and can easily modify the entity model. The entity management function records the entity generation process in sequence, and it is easy to modify the size and location of the entity. You can also modify the order in which the entities are generated by dragging. If the entity management model tree is now ? It shows that the wireframes of the generated entity are deleted and cannot be rebuilt, so the wireframes should be hidden. If the current symbol X in the entity management model tree indicates that you want to click all rebuild, the changes will take effect. Extrude entity: a sequence of one or more wireframes that stretch into an entity in the specified direction and distance. A combination of a stretching surface and a traction surface. If the wireframe is a closed, solid, or thin-walled entity. When the outline is open, only thin-walled entities can be generated. Extrusion entity summary: The Settings for entity extrusion dialog box: Create entities: create new, separate entities. Dissected entities: remove some of the entities on

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