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3d灯光(国外英语资料)
3d灯光
3D lights.Txt52, everyone is a parabola, talent determines its opening, and the highest point will require the efforts of the day after tomorrow. No autumn leaves fall, where spring green shoots hungry bright? Only know how to lose, will have again. Lighting is the most important means of simulating the natural light effects in 3DS MAX, which is the soul of the MAX scene. However, the complex set of lights, the effect is changeable, so many novice is a difficult problem, obtained satisfactory lighting effects to make many friends feel a headache and feel helpless. The main purpose of this tutorial is to give you an insight into the lighting settings in 3DS MAX, and completely remove your friends confusion and create a more realistic and desirable MAX scene.
Scene lighting overview MAX
To get a better understanding of MAXs lighting technology, you must first understand how light works in MAX. In MAX, the light is not radiant in order to increase the rendering speed. This is because the light with light transmission is slow, and the friend who has not felt will understand the speed of the ray tracing material. That is to say, the light working principle in MAX is different from the light in nature. If the light reflection to simulate nature (such as surface reflective effect), the special attributes of diffuse reflection and radiation, light transmission, light effect, we must use a variety of methods (not only the use of lighting means, may also be a material such as ray tracing simulation etc.). Some people complain about KINITEX, why not use a similar LIGHTSCAPE software to simulate the lighting system of similar nature, is not the cause of KINITEX did not master this technology, but MAX is the main task for animation. As you all know, lighting in LIGHTSCAPE is very slow, and it often takes a long time to render a picture (so the software is positioned at photo level rendering). In the animation, the animation requires a second rendering of more than 20 pictu
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