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迷宫算法(国外英语资料)
迷宫算法(国外英语资料)
The information that is worth having
It comes from the general learning accumulation summary
There must be a problem
Please be critical!
Maze algorithm
One. Overview
And the main way we compute the maze path is this
First of all,
Abstract a static binary image of the camera
To store in memory in a matrix way
At the same time, use the inspection exit entry coordinates
after
The information obtained in one step computes the path from the exit to the entrance
And recorded
The last
Dynamic collection of the car location
And compare it to the calculated path
Determine which step the car will take to the path
Determine which direction the car will go next
This section is implemented primarily through the c + + language
Ill give you an example of the algorithm
Two. Concrete implementation
Image abstraction
In this step
Were going to turn the image into a Block type matrix
The declaration of the Block class is as follows:
A class of Block
{
Public:
Int x; Int y; Thats the coordinate y row x column in the G matrix
Int I; Int j; / / the coordinate I row j column in the B matrix
Bool up; Bool down;
Bool left; Bool right; / / to indicate whether or not there is a wall in the upper and lower sides
Int mark; / / for a block in the maze algorithm
Each one has a wall mark + 1
Block ();
Void Set_ij (int); / / set the coordinates of the B matrix
Void Set_xy (int, int, int, int, int); / / set the coordinates of the corresponding G matrix
Void Set_udlr (Block [nn], unsigned short [Gr]); / / set up down left right
}; / / Gr Gc is the size of the pixel matrix
The main function accepts the image pixel matrix G [Gr] [Gc]
The position is x1, y1, x2, y3
Entrance to coordinate si, sj
Export coordinate ei, ej
We first declare a matrix B [nn] for a Block [nn]
Representation matrix size
Each matrix unit corresponds to a grid in the enchanted palace (the maze can be considered nn * nn cells)
The Set_ij () function is then called to add its column location information in B for each ma
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