3DMAX材质贴图常见经典问题解答(国外英文资料).docVIP

3DMAX材质贴图常见经典问题解答(国外英文资料).doc

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3DMAX材质贴图常见经典问题解答(国外英文资料)

3DMAX材质贴图常见经典问题解答(国外英文资料) 1, please do a good model, and then open, why the map will not be seen? Answer: you may change the path of the map, can not find the map, rendering at the beginning of the map will be given the original path, this path will be able to restore the map. In addition, look at your map material is still on the machine, and sometimes you may call in the drawing of the CD in the material, but in the second open the diagram when the disc did not, obviously, the material will be gone. 2, in the material or texture when the display can not show the pattern, you can see with the tools to see the model is a red or other colors, there is no pattern? Answer: generally in the object after some operations, easy to appear you said, you can use the UVW map modifier for objects designated mapping coordinates, in the modify panel. The UVW map command is powerful. In addition, in the view, the general material map is not displayed and is displayed only after rendering, except for some settings in the menu bar. 3, do not know how to put good material on the shape, in order to make the effect looks undistorted, realistic? Answer: do not use 100% of the material map, should be more use of color harmony. Of course, the picture should also, and now the hard disk is large, multi loading pictures do not matter. There must understand the texture coordinates! 4, I use 3DMAX 4, accidentally ordered a menu, so that the color of the material ball has become black and white color, I do not know how to restore? Answer: just delete it, and do it again. 5, I would like to ask you master, your boolen after the object will not be affixed to the material? How to solve? Answer: because Boolean calculation of the object mapping coordinates lost, so bad texture, solve: add a UVW map modifier to the object. 6, I want to handle in the PHOTOSHOP in a straight line of a persons back into bending to pick up things, how to deal with it? Answer: 2 dimensional graphics cannot be deformed li

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