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《DOTA系列》瑞格 石蹄 ---- 撼地神牛(国外英文资料)
《DOTA系列》瑞格 石蹄 ---- 撼地神牛
Raigor stonehoof - Earthshaker
1, basic introduction
Life value: 568
Life recovery speed: 0.9 per second
Magic value: 208
Mana regeneration speed: 0.65 per second
Damage: 46-56
Armor: 2
Movement speed: 290
Advantage:
It works well with all the heroes
Can effectively limit the enemy, as well as good halo skills
The ultimate technology has a strong regional attack potential
Can easily get a double or triple play
Shortcoming:
The movement is very slow - at least 50 heroes move faster than he does
Too little magic
Except for halo and running, there is no escape skill
2, skills
Gully - he pounded the ground with his powerful totem pole, splitting the ground in front of him, causing damage to the enemy and leaving an impossible ravine for a period of time
Level 1:125 damage, 1 second stun
Level 2:175 damage, 1.25 second stun
Level 3:225 damage, 1.50 second stun
Level 4:275 damage, 1.75 second stun
Mana cost: 125/140/155/170
Cooldown: 15 seconds
Range: 1500
This technique is very useful, such as sniping at enemy heroes near the tower, such as blocking enemy creeps and attacking their own towers.
Sniping is a more advanced use of the technique, but its not easy to use. You need a lot of practice to ensure that you can hit the enemy exactly 1000 of the range.
Heres a screenshot of how to snipe a hero:
As shown in the figure, a Weaver has yellow blood, and the tower will attack him. Note that the mobile route weaver, it will be in line with mobile? Or a straight line? Or do you use stealth skills? Before you release your skills, you need to know where it will move so that you can guarantee a hit.
You can also release gully skills at the right place to create a wall to block the enemy.
As shown above, if you are going to kill the enemy and ally through the middle of the river, you can release the direction along the banks of the river a gully between ally and enemy heroes, continue to chase you to stop the enemys ally lattice.
Also, if the enemy is atta
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