游戏策划01概要1.pptVIP

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游戏策划01概要1

游戏策划 山东大学软件学院 2011秋 教材 Game Design Workshop, Second Edition: A Play-centric Approach to Creating?Innovative Games Morgan Kaufmann, ISBN: 0240809742, February 08, 2008? 参考书 黄石,丁肇辰,陈妍洁,数字游戏策划(数字娱乐设计系列教材),清华大学出版社,2008 年6月 信息产业部软件与集成电路促进中心;北京汇众益智科技有限公司,游戏架构设计与策划,电子工业出版社,2007 年6月 内容简介 本课程主要内容包括游戏策划概要、游戏性要素、游戏策划思想和针对不同类型的游戏策划方法等,通过深入浅出地介绍当前游戏策划的理论和方法,并通过紧密结合实践训练,力图使学生深入理解并掌握游戏策划及实施的流程与方法。 课堂教学与案例实践相结合,教学环节包括课堂讲解、独立策划与分组讨论、案例分析、游戏策划文档制作 Part I Game Design Basics One of the most difficult tasks people can perform, however much others may despise it, is the invention of good games. — C.G. Jung Games are an integral part of all known human cultures. Digital games, in all their various formats and genres, are just a new expression of this ancient method of social interaction. game designer Part engineer, part entertainer, part mathematician, and part social director the role of the game designer is to craft a set of rules within which there are means and motivation to play. create that elusive combination of challenge, competition, and interaction that players just call “fun” Game industry Game industry revenues have been growing at a double-digit rate for years and have recently eclipsed the domestic box o?ce revenues of the ?lm industry, reaching 12.5 billion dollars in 2007 digital games the second most popular form of entertainment after television approach exercise driven and extremely non-technical The complexities of software development often hamper a designer’s ability to see the structural elements of their system clearly most important skill in the game design: the process of prototyping, playtesting, and revising your system based onplayer feedback 3 Steps Start with an understanding of how games work. Learn about rules, procedures, objectives, etc. Learn to conceptualize, prototype, and playtest your original games. Create rough physical or digital prototypes of your designs that allow you to separate the e

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