请使用 π 乘以你估计时间(Always Multiply Your Estimates by π).docVIP

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请使用 π 乘以你估计时间(Always Multiply Your Estimates by π).doc

请使用 π 乘以你估计时间(Always Multiply Your Estimates by π)

Always Multiply Your Estimates by π 请使用 π 乘以你估计的时间 Project estimation is a black art, nowhere more so than in game development. I once heard of a mysterious cabal of numerologists that multiplied their time estimates by π. The practice allegedly gave them sufficient buffer for new requirements, testing, iteration, and other arcane changes in scope. 项目估计是一个黑色魔法,尤其是在游戏开发中更是这样。我曾经听过数理逻辑学家的一个神秘的说法,即把他们估计的时间乘以π。据实践表明,这给了他们足够的缓冲时间来处理新的需求、测试、迭代和范围内的其他变化。 This struck me as curious and arbitrary, but I was intrigued. I am now delighted to report that I have been able to put their Circular Estimation C

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