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3d max8常用快捷健

3d max8常用快捷健 One button shortcut key: Q key: Select W key: move E key: rotate R key: Zoom J key: toggle the selected frame of an object (one way of display) M key: Material Editor N key: activate the animation recorder (automatically record key frames) Key: activate the animation recorder (manually record key frames) Home key: switch to the first frame End key: switch to last frame Space: locks the selected object H key: select objects by name A key: activates angle capture switch S key: activate capture button X key: display of coordinate handle V key: view selection menu Z key: make the selected or unselected object display at the best angle G key: toggle the display of the window mesh O key: is the cube displayed in the rotation view? Play animation key: the last frame key: previous frame C key: toggle camera view I key: move in the direction of the mouse T key: switch to top view F key: switch to main view (front view) L key: switch to left view B key: switch to the view U key: switch to user view P key: switch to perspective [key: zoom view Key: zoom view Numeric key: 1-6 only switches the sub hierarchy of commands (this is the command shortcut key) with an editable command 6 keys: open the PF Source particle settings surface version 7 Keys: display blocks of objects in a scene The 8 key: open the environment surface version 9 keys: open the rendering surface version 0 keys: open the baking surface version - key: to reduce the coordinate axis (visual effect) + key: enlarge the coordinate axis (visual effect) Delete key: deletes the selected object F1 key: help F2 key: whether the selected surface is displayed in the form of a wireframe or a surface F3 key: object switching line frame or entity F4 key: enhanced display (whether the object shows a wireframe) F5 key: switch to the coordinate axis X F6 key: switch to the coordinate axis Y F7 key: switch to the coordinate axis Z F8 key: toggle XY, XZ, and YZ axes F9 key: rendering F10 key: render output surface F1

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