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3d max8常用快捷健
3d max8常用快捷健
One button shortcut key:
Q key: Select
W key: move
E key: rotate
R key: Zoom
J key: toggle the selected frame of an object (one way of display)
M key: Material Editor
N key: activate the animation recorder (automatically record key frames)
Key: activate the animation recorder (manually record key frames)
Home key: switch to the first frame
End key: switch to last frame
Space: locks the selected object
H key: select objects by name
A key: activates angle capture switch
S key: activate capture button
X key: display of coordinate handle
V key: view selection menu
Z key: make the selected or unselected object display at the best angle
G key: toggle the display of the window mesh
O key: is the cube displayed in the rotation view?
Play animation
key: the last frame
key: previous frame
C key: toggle camera view
I key: move in the direction of the mouse
T key: switch to top view
F key: switch to main view (front view)
L key: switch to left view
B key: switch to the view
U key: switch to user view
P key: switch to perspective
[key: zoom view
Key: zoom view
Numeric key:
1-6 only switches the sub hierarchy of commands (this is the command shortcut key) with an editable command
6 keys: open the PF Source particle settings surface version
7 Keys: display blocks of objects in a scene
The 8 key: open the environment surface version
9 keys: open the rendering surface version
0 keys: open the baking surface version
- key: to reduce the coordinate axis (visual effect)
+ key: enlarge the coordinate axis (visual effect)
Delete key: deletes the selected object
F1 key: help
F2 key: whether the selected surface is displayed in the form of a wireframe or a surface
F3 key: object switching line frame or entity
F4 key: enhanced display (whether the object shows a wireframe)
F5 key: switch to the coordinate axis X
F6 key: switch to the coordinate axis Y
F7 key: switch to the coordinate axis Z
F8 key: toggle XY, XZ, and YZ axes
F9 key: rendering
F10 key: render output surface
F1
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