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3dmax 灯光参数(3DMAX lighting parameters)
3dmax 灯光参数(3DMAX lighting parameters)
3DS MAS common parameters:
Edit mesh modifier, Edit Mesh modifier
A: mainly used to edit three-dimensional mesh objects. The utility model has the advantages of little occupation of resources, and is suitable for the manufacture of the game and the effect diagram
Two: the structure of Edit Mesh
1 Vertex point hierarchy
2, Edge: object edge level
3 Face: Triangle level
4, Polygon: polygon, quadrilateral, surface level
5, Elemnet: element hierarchy, that is, all successive indications
Editmesh common commands
Three: MeshSmooth mesh smoothing modifier
In our modeling process, we often apply Edit, Mesh and MeshSmooth together to draw smooth objects such as sofas and cushions.
MeshSmooth modifier related parameters
Iterations: smooth grade, (1~5)
Weight: weight values can be used to specify the smoothness of objects, for example, to make objects smoother or more sharp.
Crease: hardness values: allow us to determine which edges of the object are involved in smooth operations. When the value is 1, the selected edges have no smoothing effect.
Two dimensional object (Shapes)
The drawing technique of 1:Line.
A. Click to draw a straight line
B. Drag the mouse to draw a curve
C: press the backspace button to redraw a node
D: by pressing the Shift button, you can draw the right line
E: when you press the keyboard I button, you can extend the view
F: press the [and ) button to zoom in on the view
2: the structure of the line (sub object):
Vertex: node level
Segment: line level, the line is the connection between two points
Spline: the spline hierarchy represents the whole continuous line
3: the type of point:
Conner: Corner
Smooth: smooth points are automatically calculated by slope
Bezier: the Baez curve allows the slope of the manual conditional curve.
Bezier Conner Baez corner.
4. Line rendering
Renderalbe, rendering switch for two-dimensional objects
Thickness: the thickness of the line
Sides: cross sectional accuracy of lines
Diplay Rend
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