maya中个别材质的属性设置(Property settings for individual materials in Maya).docVIP

maya中个别材质的属性设置(Property settings for individual materials in Maya).doc

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maya中个别材质的属性设置(Property settings for individual materials in Maya)

maya中个别材质的属性设置(Property settings for individual materials in Maya) 1 drops of water Reflective type - Phong - specular zone - glass, plastic, etc. Reflective strength - 72 Smoothness - 48 Index of refraction - 1.33 Reflective mapping - raytrace - background color - ink green - instead of the environment, faster rendering - AMT - 60 Refraction mapping - thin, wall, refraction - produces refraction between objects 2 leaves Double sided material or multi baryon material Diffuse -- different bitmap maps Bump map 3, sea water Train of thought: first show the color of the sea water, wave in the performance, and finally set the reflection of the sea water Diffuse -- swirl maps -- dark blue and blue black Bump -- noise -- can be used to represent the size of sea waves with variable noise sizes Reflection mapping - raytrace 4, sky background A bitmap map - the key is the number of repetitions and offsets based on the scene The sky model can be flipped over a hemisphere or column normal 5, the Cracked Roof Blend material -- transition zone -- exchange area -- by adjusting the value to control the shape of the curve, when the two value is close to a black and white map of the transition zone will produce clear sharp edge fusion, fusion edge fuzzy vice versa Material 1 -- Diffuse -- noise map -- Color1 -- dark brown, color2 -- dark yellow size -- 20 Bump -- noise -- amount -- 690 strong concave and convex Material 2 - fill the first dent area and show the crack effect Diffuse -- noise -- Color1: dark brown, color2: light brown, size:3 Bump -- marble -- black, white -- 40amt Fusion settings: mix amt:70 The 6 column (column with vertical cement texture and dust corrosion effect) Compositors Basic material - cement Diffuse -- noise -- Color1: grey, color2: white size:8 Bump - noise - black, white, size:2. Three Vertical texture -- additional material 1 Diffuse -- noise -- Color1: dark brown, color2: dark yellow green Opactiy - marble - Color1: Color: dark gray, light gray -- throu

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