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C431001NTU Using Game Engine for Physics (C431001NTU使用游戏引擎物理).pdf

C431001NTU Using Game Engine for Physics (C431001NTU使用游戏引擎物理).pdf

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C431001NTU Using Game Engine for Physics (C431001NTU使用游戏引擎物理)

- Journal of Information Technology in Construction - ISSN 1874-4753 USING GAME ENGINES FOR PHYSICS-BASED SIMULATIONS – A FORKLIFT SUBMITTED: April 2010 REVISED: October 2010 PUBLISHED: January 2011 EDITOR: Turk Z. Jhih Ren. Juang, Graduate Student, Computer-Aided Engineering Group, Department of Civil Engineering, National Taiwan University, Taiwan jrjuang@ Wei Han. Hung, Graduate Student, Computer-Aided Engineering Group, Department of Civil Engineering, National Taiwan University, Taiwan magic@ Shih Chung. Kang, Assistant Professor, Computer-Aided Engineering Group, Department of Civil Engineering, National Taiwan University, Taiwan sckang@ SUMMARY: The detailed simulation of construction operations remains a challenging task in construction practice. A tremendous number of labor -hours are required to set key frames of an animation step-by-step and considerable computational power is needed to render an animation frame -by-frame. This research aims to utilize a game engine, which has been a rapidly evolving field for over a decade, to reduce the effort required by developers. The process of developing a construction simulation was separated into three main steps: 3D model construction, setup of physical properties, and creation of interactive logic. The Blender game engine was selected as the implementation tool, and a forklift simulation was created to demonstrate the concept. With a keypad, users could control a virtual forklift to simulate the manipulation of an actual forklift. The simulation result shows the advantages of developing a game engine-based construction simulation. The quality of the simulation’s graphics provides a high degree of realism, and the interactivity requirements between user and computer are satisfied. KE YWORDS: virtual construction, physics-based simulation, physics engine, game engine, B

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