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C431001NTU Using Game Engine for Physics (C431001NTU使用游戏引擎物理)
- Journal of Information Technology in Construction - ISSN 1874-4753
USING GAME ENGINES FOR PHYSICS-BASED SIMULATIONS – A
FORKLIFT
SUBMITTED: April 2010
REVISED: October 2010
PUBLISHED: January 2011
EDITOR: Turk Z.
Jhih Ren. Juang, Graduate Student,
Computer-Aided Engineering Group, Department of Civil Engineering, National Taiwan University, Taiwan
jrjuang@
Wei Han. Hung, Graduate Student,
Computer-Aided Engineering Group, Department of Civil Engineering, National Taiwan University, Taiwan
magic@
Shih Chung. Kang, Assistant Professor,
Computer-Aided Engineering Group, Department of Civil Engineering, National Taiwan University, Taiwan
sckang@
SUMMARY: The detailed simulation of construction operations remains a challenging task in construction
practice. A tremendous number of labor -hours are required to set key frames of an animation step-by-step and
considerable computational power is needed to render an animation frame -by-frame. This research aims to
utilize a game engine, which has been a rapidly evolving field for over a decade, to reduce the effort required by
developers. The process of developing a construction simulation was separated into three main steps: 3D model
construction, setup of physical properties, and creation of interactive logic. The Blender game engine was
selected as the implementation tool, and a forklift simulation was created to demonstrate the concept. With a
keypad, users could control a virtual forklift to simulate the manipulation of an actual forklift. The simulation
result shows the advantages of developing a game engine-based construction simulation. The quality of the
simulation’s graphics provides a high degree of realism, and the interactivity requirements between user and
computer are satisfied.
KE YWORDS: virtual construction, physics-based simulation, physics engine, game engine, B
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