《西游记》在日本动画中之变迁.docVIP

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《西游记》在日本动画中之变迁.doc

  《西游记》在日本动画中之变迁----动漫设计论文 --1 .Introduction 1.1 Research Background Animation, is a general term of animation and ics. In English, there is a neation. This ation. Animation is not only a classification of the ation is facing the asymmetric plight in cross-cultural munication. Namely, the influence of foreign culture on mainland is greater than that of native culture on foreign countries. Although Chinas animation has a profound cultural background and excellent traditional culture resources, it still faces a serial of problems such as a lack of originality, loe cultural heritage ent, cultural connotation, and its oitation and reproduction and full absorption of Chinese traditional literature and cultural subject. Though the original theme is modified and mutated, this specialty is burst into blossom in the field of animation, and has been estically and ation, it has been revised for more than 50 times in Japanese animation. The character, Monkey King in Journey to the ing Dynasty, he narrated --the general condition of Journey to the aterial in Journey to the ation 2.1 Budding Period(1917—1945) In 1917, the 芋川椋三玄関番の巻, ated film in Japan, okaation. In 1933, Japans first sound cartoon named 力と女の世の中 1917 to 1945, this period of time is considered as the building period of animation. During this period of time, the creation of animation industry had no certain pattern, it mainly focused on the theme of ous classics. As one of Chinas four great classics, Journey to the ation creators` sight. In this period, animation, as a neation innovation pts. Though Japanese animation creators e and content”(Lent, J. A. 2001). For Journey to the e, the adaptation of Japanese animation is rarely seen, ore ment is to use the plot from the original novel. Thus, besides some individual images, no obvious variat --ion has taken place. As shoation related to Journey to the ation industry related to Chinese traditional literature. Although Sun age, ore like a Samurai in this animation,

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