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俄罗斯方块-free(Tetris -free)
俄罗斯方块-free(Tetris -free)
/*C-Free, by VC6 through without (free.bmp version).
#includewindows.h
#includetime.h
#includestdlib.h
#define W 14 / game area width
#define H 26 / game area height
#define W1 6 / right status bar width
#define BSIZE 25 / game grid length
The ordinate #define Y1 6 / / set the photo
#define Y2 12 / scores hurdle top ordinate
#define Y3 / / 15 level display bar top ordinate
#define Y4 21 bar top ordinate / / help
#define Cur_x W/2-1 / / the initial state of the upper left corner of the game box abscissa
#define Cur_y / / 1 initial state of the upper left corner of the ordinate
#define BgColor RGB (0xF5,0xF5,0xDC) / Beige
#define FgColor RGB (255153204) / / Pink
#define RED RGB (255,0,0)
#define ORANGE RGB (250128,10)
#define YELLOW RGB (255255,0)
#define GREEN RGB (0255,0)
#define CYAN RGB (0255255)
#define LIGHT_BLUE RGB (0xA6,0xCA, 0xF0) / blue
#define PURPLE RGB (255,0255)
#define MS_NEWBLOCK WM_USER+1 / / ID news, new [box]
Int score=0, level=0, level_step=100; / / grade and each level required score is defined and initialized
Int top=H-1; / / ordinate top
Int x, y; / / the abscissa and ordinate the current position of the box
Int, cur_boxnum, next_boxnum; //cur_boxnum is the current block number, and next_boxnum is the next block number
Struct BOARD
{
Int VaR; / / state, 1 representatives have been occupied and unoccupied 0 representatives
Int color; / / color
}board[H][W]; / / define game board, H N
Struct BLOCK
{
Int a[4][2]; / / array definition box shape
Int color; / / color box
Int next; / / a box number
};
Struct BLOCK block[19]=
{/ / initialize any game box
{1,1,1,2,1,3,2,3, RED, 1},
{0,2,1,2,2,2,0,3, RED, 2},
{0,1,1,1,1,2,1,3, RED, 3},
{2,1,0,2,1,2,2,2, RED, 0},
{1,1,1,2,0,3,1,3, ORANGE, 5},
{0,1,0,2,1,2,2,2, ORANGE, 6},
{1,1,2,1,1,2,1,3, ORANGE, 7},
{0,2,1,2,2,2,2,3, ORANGE, 4},
{1,1,0,2,1,2,2,2, YELLOW, 9},
{1,1,1,2,2,2,1,3, YELLOW, 10},
{0,2,1,2,2,2,1,3, YELLOW, 11},
{1,1,0,2,1,2,1,3, YELLOW, 8},
{1,1,1,2,2,2,2,3, GREEN, 13},
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