用作品和简历敲开游戏公司的大门——游戏美术人才求职攻略(With work and resume open game companys door game art talent job Raiders).docVIP

用作品和简历敲开游戏公司的大门——游戏美术人才求职攻略(With work and resume open game companys door game art talent job Raiders).doc

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用作品和简历敲开游戏公司的大门——游戏美术人才求职攻略(With work and resume open game companys door game art talent job Raiders)

用作品和简历敲开游戏公司的大门——游戏美术人才求职攻略(With work and resume open game companys door game art talent job Raiders) With the work and resume the games open door -- the game art personnel job Raiders Get a good job, is a Hualong digital art school into the learning of young peoples greatest wish, Hualong is also the biggest wish. In order to realize this dream, Hualong from the beginning of employment as the goal of talents cultivation. No matter from the curriculum, practice project planning or the last of the personnel recommendations, have reflected this point. Now has a number of outstanding graduates to successfully enter the Hualong power, perfect target software work game production company, we also from their successful experience summed up some job experience, hope to provide some help for the later. Talent shows itself from thousands of applicants, get an interview is the first step to success. The game art design is a technical job, technical ability of candidates is an important factor to consider the game company. In these previous certificate is widely regarded as an important employment often does not play a decisive role. The games material standard is simply heroes do not ask the source, just look at the ability and potential. The applicant submitted works reflect enough technical ability and artistic accomplishment, is the final chance to test whether it can get an interview or the main factor. How to choose the work 1, choose the works not only have the 3D 2D also has pure art works When students submit work often pay more attention to the 3D works, while ignoring the pure art. They think that the game company is mainly engaged in 3D design work, the pure art of no great importance. This is actually a misunderstanding, after all the game art or art, artistic quality is the foundation of the game art. Especially some of the big game company, attaches great importance to the training of the staff of this potential, the potential is largely determined by the level

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