3d max 常用快捷键(3D Max commonly used shortcut keys).docVIP

3d max 常用快捷键(3D Max commonly used shortcut keys).doc

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3d max 常用快捷键(3D Max commonly used shortcut keys)

3d max 常用快捷键(3D Max commonly used shortcut keys) 3D MAX 6 commonly used shortcut keys F1... Help... F2... Highlight the face of the selected object (switch) F3... The wireframe display (switch) / smooth and bright F4... In the perspective line box display (switch) F5... Bound to the X axis F6... Bound to the Y axis F7... Bound to the Z axis F8... Bound to the XY/YZ/ZX plane (toggle) F9... Uses the previous configuration to render (render the previous rendered view) F10... Open the render menu F11... Opens the script editor F12... Open mobile / rotate / zoom and exact data input dialog box `... Refreshes all views 1. Enter the 1 levels of the object hierarchy 2. Enter the 2 levels of the object hierarchy 3. Enter the 3 levels of the object hierarchy 4. Enter the 4 levels of the object hierarchy Shift + 4... Enters a directional light view 5. Enter the 5 levels of the object hierarchy Alt + 6... Displays / hides the main toolbar 7. Calculate the number of faces of the chosen polygon (switch) 8... Open the environment effect edit box 9... Open the advanced lighting effects edit box 0... Open the render texture dialog box Alt + 0... Lock the user defined toolbar interface - (main keyboard)... Reduces coordinate display (master keyboard)... Increases the display of coordinates [... To enlarge the view with the mouse point as the center ]... Reduce the view with the mouse point as the center Open your own (animated) keyframe mode Sound Jump to the previous frame. The first frame after the jump ... play / Stop Animation SPACE... Locked / unlocked option INSERT... Switch the hierarchy of sub object sets (with 1, 2, 3, 4, 5 keys) HOME... Jumps to the first frame of the timeline END... Jumps to the last frame of the timeline PAGE UP... Select the parent of the current child object PAGE DOWN... Selects the child of the current parent object Ctrl + PAGE DOWN... Selects all sub objects under the current parent object A... Rotation angle capture switch (default is 5 degrees)

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