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3d(3d)

3d(3d) 3DMAX8 shortcut key Shortcuts do not have to use the default to change their own settings, and so on next paste up 3DSMax commonly used shortcut keys F is the commonly used front view top view;; T: L: P: left view; scenograph; C: camera view. There are other, I will not list. Transformation of two views Commonly used is Alt mouse button press: rotate the view (in perspective mode, if it is in trying to two-dimensional, it will switch into axonometrics; The middle mouse button scroll: zoom the current view, zoom the origin is the place where the mouse is placed, so you want to see where to put the mouse there; AltZ: sometimes the mouse wheel dynamic is too large, use it can slowly zoom. Middle mouse button: Pan view; [[]] these two keys are the same as the middle zoom, but they can operate with the command and do not work on the camera view; I: you can also work with other commands to move the center of view to the place where the mouse is placed. D: close the update of the current view, save the video card. 1 the key on the left: refresh the view. ShiftZ: to view operation undo. Observation of three objects Z: look at the selected object as the center, just like the Maya in F. This is too long. Alt + Q: only observe the selected object, temporarily hide other, also very long use. F3: switch between line basket display and shader display. F4:shader display next switch to show the line basket. F2: this also uses a lot, that is, after choosing the poly in a separate face, the default is a red block, it is not easy to operate, press F2, only red display box selection. J: hide the object selection box, and sometimes the white basket with the 4 corners outside the selected object is annoying. O: fast view switching, I usually turn it off unless the video card is so bad. Transformation of four objects Q, W, E, R: dont tell me, ha ha, copy maya. The F5, F6, and F7 are three axial constraint switches that are used in counterpoint; F8 is the switching of the three disp

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