lua 点号与冒号(Lua dot and colon).docVIP

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lua 点号与冒号(Lua dot and colon)

lua 点号与冒号(Lua dot and colon) The difference of lua oriented and object oriented programming of the dot colon compared with First, start with a code that creates a class and object in Lua 01 Class = {} 02 Class.__index = Class 03 04, function, Class:new (x, y) 05 local temp = {} 06 setmetatable (temp, Class) 07 temp.x = x 08 temp.y = y 09 return temp 10 end Eleven 12 function Class:test () 13 print (self.x, self.y) 14 end Fifteen Sixteen 17 object = Class.new (10,20) Eighteen 19 object:test () Guess what the outcome will be? Output: lua -e, io.stdout:setvbufNo, object.lua 20 nil Exit code: 0 Whats wrong with our y value? The reason is simple because we used a number when we created an object In the second edition of the Lua programming, it is mentioned that when an operation acts as a recipient, an additional parameter is needed to represent the recipient, which is usually called self or this Then we add self to this code 01 Class = {} 02 Class.__index = Class 03 04, function, Class:new (x, y) 05 local temp = {} 06 setmetatable (temp, Class) 07 temp.x = x 08 temp.y = y 09 return temp 10 end Eleven 12 function Class:test () 13 print (self.x, self.y) 14 end Fifteen Sixteen 17 object = Class.new (self, 10,20) Eighteen 19 object:test () Then well have a look at the output lua -e, io.stdout:setvbufNo, object.lua 1020 Exit code: 0 This is normal!! well, have to write a self every time an object is created, it will feel very trouble? Lua added with an additional parameter in the definition of a method used in colon, and add an extra parameter in a method call. Then the code changes to 01 Class = {} 02 Class.__index = Class 03 04, function, Class:new (x, y) 05 local temp = {} 06 setmetatable (temp, Class) 07 temp.x = x 08 temp.y = y 09 return temp 10 end Eleven 12 function Class:test () 13 print (self.x, self.y) 14 end Fifteen Sixteen 17 object = Class:new (10,20) Eighteen 19 object:test () Output normal: lua -e, io.stdout:setvbufNo, object.lua 1020 Exit code: 0 If thats all

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