谈论外挂制作全过程与细解(Talking about the whole process and detailed solution of plug-in production).doc

谈论外挂制作全过程与细解(Talking about the whole process and detailed solution of plug-in production).doc

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谈论外挂制作全过程与细解(Talking about the whole process and detailed solution of plug-in production)

谈论外挂制作全过程与细解(Talking about the whole process and detailed solution of plug-in production) Many people know how to make the whole process as well as the plug-in, but do not know the specific details here and I analyze, and now many web forums and in the production process and classification, but all are reproduced or summed up the whole process, there is no details with you by, asked him why, he do not know, we developed software will be inquisitive, let alone do plug-in ~! Well, no nonsense, we started! First of all, the development of plug-in API functions related to the window handle and memory permissions there is a mouse and keyboard simulation simulation has very deep understanding, focusing on these functions (less than 15), then use the E language to practice, so that there is a day for two days can deep understanding, do not need to everyone back down the API function and the parameters of the function, as long as the time to find out it ////////// again, is a kind of tool to modify gk97 single game memory need to be able to master this thing, modified single game friends can do, if there is no contact with friends can download a try to have half a day enough grasp, I suggest you download a single game to practice, is very simple! /. ////////// again, is on the network knowledge, I give you analysis of the principle of network game, the network game server placed in the developers room, while the server is running a server running on the machine, our side is the client! The same things together with the server and the client is (password password and password reconciliation, reconciliation is the same password! We must know that this assumes * * *), and the highest protection object in the game is password and password, there is a custom message game (such as walking, such as a game news:! $DFJK JKLV 2##, a position when you point game, WINDOWS will put the window handle of the travel information to the client, the client through its highly protected message

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