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动画的注意事项(Animation notes)
动画的注意事项(Animation notes)
To use the basic Animation complex Master Class, Richard Williams
What is animation?
Change is the foundation of animation
Animation is all about timing and spacing
You have to indicate where the focus is, where it comes from and where it is going
Keyframe - the frame that tells the story (storyboard, picture)
A frame in which a character touches (heels, touches, touches objects, etc.)
The limit is where the direction of motion changes. They are not key frames.
Breakdown frames - intermediate or transitional locations.
In breakdown frames, a little extra exercise is usually added -- usually everything works.
Dont go from A to B, from A to Z, then to B.
Work method:
1) straight Key although started to see what happens. (creative but lacking control)
Pose to (2) Pose rich but creative control limit)
3) the best approach, go ahead and Pose to Pose
Execution steps before animation:
1) remove all other stimuli before work
2) write down what you want to do
3) show it out
4) calculate the time to master
5) and then start animating
The best animation method
Step 1 - sets the KEY key frame (the Pose that tells the story)
Step 2 - sets the frame (contact frame) that must be in fixed position
Step 3 - set the breakdown position (transition / middle frame), and dont forget to add a little extra action
Step 4 - start moving forward, key parts, in order of hierarchy, key
Test in hierarchical order.
(first the hips, then the legs, then the arms, and then the head. Clothes always last.)
General guides and techniques
The human eye cannot see the movements completed within 5 frames. If it is readable, it must last more than 5 frames.
From my point of view: these 5 frames can include the preparation of action. For example, a character can use 5 frames for preliminary action,
Then disappear from the screen at sixth frames. The gradual and gradual use can also be included in the 5 frames.
Mr. Williams also stressed that what he taught was nothing more than gener
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