罗马全面战争兵种属性修改(Rome, total war, arms, attributes, modifications).docVIP

罗马全面战争兵种属性修改(Rome, total war, arms, attributes, modifications).doc

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罗马全面战争兵种属性修改(Rome, total war, arms, attributes, modifications)

罗马全面战争兵种属性修改(Rome, total war, arms, attributes, modifications) A comprehensive collection of revised methods for total war in Rome 1., the country is open: Open the data\world\maps\campaign\imperial_campaign\descr_strat.txt file and find the following text to make changes. (Ive already modified it myself, and the following parentheses mean the previous byte), as follows: Campaign imperial_campaign (Battle of the Empire) Playable (optional force) Romans_julii Romans_brutii Romans_scipii Egypt Seleucid Carthage Parthia Gauls Germans Britons Greek_cities Macedon Pontus Armenia Dacia Scythia Spain Thrace Numidia Slave End Unlockable (the chosen force after clearance is now empty and I move them into optional forces) End Nonplayable (after customs clearance is not optional force, and now I left a Senate in Rome, because with the Senate game a bit, Rome unique Senate option will jump out, I can not solve) Romans_senate End ======================================================================================================================= Note: please backup any files before they are modified! 2. arms property modification The basic numerical value of Romes arms is in the Rome - Total War\Data\export_descr_unit, Open this file, you can see the settings of the various arms, I used soldiers as an example to illustrate: Type, Carthaginian, elephant, African, cataphract Dictionary carthaginian_elephant_african_cataphract; Armoured Elephants Category cavalry Class heavy Voice_type Heavy_1 Soldier, carthaginian_big_elephant_crew, 18, 6, 1 Mount elephant African cataphract Mount_effect, horse, +4, chariot, +8, camel, +4 Attributes, sea_faring, can_run_amok, frighten_foot, frighten_mounted Formation 7, 11, 13,16, 1, square Stat_health 1, 15 Stat_pri 10, 3, arrow, 120, 60, missile, archery, piercing, none, 25, 1 Stat_pri_attr no Stat_sec 7, 11, no, 0, 0, melee, other, blunt, none, 25, 1 Stat_sec_attr, area, launching, AP Stat_pri_armour 0, 4, 0, flesh Stat_sec_armour 16, 3, fles

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