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Consumer RGB D Cameras and their Applications(消费者RGB D相机和他们的应用程序)
Consumer RGB-D Cameras and their
Applications
Krystof Litomisky
klitomis@
University of California, Riverside
Spring 2012
Introduction
In November 2010, Microsoft released the Kinect RGB-D sensor as a new Natural User Interface (NUI)
for its XBOX 360 gaming platform. The Kinect, like other RGB-D sensors, provides color information as
well as the estimated depth for each pixel. At $150, the Kinect is an order of magnitude cheaper than
similar sensors that had existed before it. This has dramatically reinvigorated interest in RGB-D sensors
and their applications in areas such as Natural User Interfaces, reconstruction and virtual reality, or 3D
mapping.
The purpose of this document is to provide an overview of currently-available consumer RGB-D sensors,
applications for which these sensors are being used, and various supporting frameworks (such as
libraries and SDKs).
The main focus of this document is on the applications of RGB-D sensors to three-dimensional
mapping.
Krystof Litomisky Consumer RGB-D Cameras and their Applications 2
Table of Contents
Introduction 1
Table of Contents 2
1. Consumer RGB-D Sensors 3
1.1. Technology 3
1.2. Devices 4
Microsoft Kinect4
Asus Xtion PRO LIVE 5
The Leap 6
1.3. Depth Resolution 6
2. 3D Mapping and Control Applications 8
RGB-D Mapping 8
Interactive 3D Modeling of Indoor Environments 9
Autonomous Flight 10
Realtime Visual and Point Cloud SLAM 13
Towards a Benchmark for RGB-D SLAM 14
3. Reconstruction and Virtual Reality 14
KinectFusion 15
4. Natural User Interfaces (NUIs) 15
5. Libraries and SDKs 16
5.1. Point Cloud Lib
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