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Tutorial Head Drawing for Character Design – (教程画主管角色设计)
Tutorial - Head Drawing for Character Design – Ron Lemen
Studio2ndS
The start…
When we start an idea, and since I am drawing portraits here for the ideation of
character design or panels in comics or storyboards, I can’t emphasize enough how you
cannot start with foundation to help you find something new. New cannot grow from what
we already do. If you have learned an art system, all that can be done with it has already
been. These systems are foolproof ways of gaining insight into the world of creation,
which is not a system. How do we start on our path to discovering the secrets of Nano or
Molecular Biomechanics harvested? We start with basic math and science. From these
basic concepts we then build and grow ideas from them, and if we are careless enough
to know there are rules created to be broken, we might just find that something new. But
it all starts with foundation for control, and foundation for change when error occurs, but
don’t lead your head with it or you will fall into a time and again trap.
Foundation first, if you don’t know it, you have to learn it or the real job world will more
often than not reject you. That is a bad way to try entering into the workforce as an artist.
Unless art is in your blood and the art director sees raw talent that can be motivated,
then you need, absolutely need to have foundation as your guide.
Preaching aside, let’s get into the sketch routine of drawing and lighting consistently,
characters from scratch. There was no time for the additional information of expression,
but that is also going to be included in the DVD’s.
The Sketch-fleshing out ideas begins with loose abstract concepts of shape, be they
drawn in line, shape or form, the idea here is to search for something unique, something
you wouldn’t routinely draw. Scribbles help begin this process, use the other hand, throw
a bunch of junk together and look for interesting, developing shapes, or f
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