analysis- explore the games new content and player retention theory(分析-探索游戏的新内容和球员保留理论).docVIP
- 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
- 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
- 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
- 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们。
- 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
- 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
analysis- explore the games new content and player retention theory(分析-探索游戏的新内容和球员保留理论)
Analysis: explore the game’s new content and player retention theory
I chose to talk about this topic, because when we explain the details of how to create the game, the players are very curious about this, so I decided to share with you.
I think the question is, how do you compare retain new file with the contents of the old players to create interest? Same time I want to declare that this article will favor the theoretical, so it will not react we (or any other game company the actual operation.
The answer unexpected complexity of the problem lies in the foundation, a game for the players, the fun can last long and I ponder this question, and came up with a simple equation to calculate the average number of each player takes days to Wanbian all game content, ie to the end they could not find other things you can do:
((H + C + X) * E) / P = L
H represents a content creation of hours per week, C represents the content already present in the game, X is the week in which the player immersed content multiplied by the number of weeks birth game (E, divided by the average daily playtime player (P, you will be able to arrive at the average player how much game content consumed an average number of days you will be able to find these variables found complication.
In order to clarify the content appears weekly time, we need to look at some of the other variables: Bandwidth (D, which contribute to the team in the game every time, bug fixes (B, every team is dedicated to bug fixes time, project time ( J, every team is committed to the project’s time (including performance, other platforms, parameter, shops, etc., as well as creating one hour long game content Bandwidth takes time (K. So, H equation becomes:
(D - (B + J)) / K = H
To determine the average weekly players are involved activity between players, the formula becomes relatively simple. Players will participate in a week multiplied by the total number of PtP activities PtP week they spend on th
您可能关注的文档
- analysis- asian consumers with innovative five ways to win(分析与创新的五种方式赢得亚洲消费者).doc
- analysis- asian mobile gaming market situation(分析-亚洲手机游戏市场的情况).doc
- analysis- attention economy era, the network is under a red outlet-(分析-注意力经济时代,网络在一个红色的出口).doc
- analysis- automotive intelligence, subversion and reversed only ages(分析-汽车情报、颠覆和逆转只有年龄).doc
- analysis- as the product manager to talk about product optimization(分析-产品经理讨论产品优化).doc
- analysis- baidu acquisition of 91 radio affects the pattern of the mobile terminal(分析-百度收购91电台影响移动终端的模式).doc
- analysis- avoid big data industry investment low end vulgarization(大数据分析-避免行业投资低端粗俗化).doc
- analysis- baidu can become intelligent hardware aegis board(分析-百度可以变得智能化硬件支持).doc
- analysis- baidu direct marketing value number o2o(o2o数量分析-百度直接营销价值).doc
- analysis- baidu horse with god- shark catfish effect and the effect of competition(分析-百度与神马-鲨鱼鲶鱼效应和竞争的影响).doc
- analysis extortion identified(分析勒索确定了).doc
- analysis- facebook era and say goodbye(分析- facebook时代,说再见).doc
- analysis- facebook is how to apply big data-(分析u2014u2014facebook是如何应用大数据).doc
- analysis- fans cited 1000's that simple(分析-粉丝引用1000 & # 39;年代那么简单).doc
- analysis- fans culture multidimensional examination(多维分析-粉丝文化考试).doc
- analysis- fans economic hard to become the mainstream of traditional business transformation(分析-粉丝经济难以成为主流的传统业务转型).doc
- analysis- farewell to the dream into reality smart city(分析-告别梦想变成现实智能城市).doc
- analysis- features online advertising and audience psychology(在线广告和受众心理分析-特性).doc
- analysis- ferret social media viral marketing(分析-雪貂社交媒体病毒式营销).doc
- analysis- fever dreams runaway capital under the wave of internet start-ups(分析-热失控的梦想资本浪潮下的互联网初创公司).doc
文档评论(0)