analysis- lack of content will hinder virtual reality into the mainstream(分析-缺乏内容将阻碍虚拟现实成为主流).docVIP

analysis- lack of content will hinder virtual reality into the mainstream(分析-缺乏内容将阻碍虚拟现实成为主流).doc

  1. 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
  2. 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  3. 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
  4. 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
  5. 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们
  6. 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
  7. 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
analysis- lack of content will hinder virtual reality into the mainstream(分析-缺乏内容将阻碍虚拟现实成为主流)

Analysis: lack of content will hinder virtual reality into the mainstream (Research papers Download News) The following is the text of the article: Technology is around us. To our eyes, the technology is more complex and it is familiar. Virtual Reality is full access to the mainstream. Last month, the mysterious virtual reality startup Magic Leap obtained from Google, a new round of Qualcomm and other investors of more than 793 million US dollars investment. The company’s goal is between the digital world and the real world to create a seamless experience. When ‘MIT Technology Review’ editor Rachel Metz (Rachel Metz) visited the headquarters of Magic Leap, she saw the room virtual characters. However, if you want this kind of experience to public users, Magic Leap equipment still need to continue to optimize. In order to avoid being marginalized, Microsoft also announced augmented reality device HoloLens release plan. HoloLens will help the user to interact with the surrounding environment and holographic virtual characters. Microsoft has been with Volvo, NASA (NASA), as well as Trimble and other companies to cooperate. Although the industry has seen the potential of virtual reality, virtual reality but from the overall trend is still some distance from the user. Hardware obstacles being resolved Regarding hardware, we’re just standing on the starting line. 3 this year will release a virtual reality headset equipment, namely Facebook’s Oculus VR’s Rift, HTC and launch of Vive Vive, as well as Sony’s PS VR. These products are exciting, but it has its own problems to solve. Oculus devices must be able to connect a compatible PC, and the PC so the price is not cheap. HTC Vive price reached $ 800, while supporting PC prices as high as $ 1,000. Sony’s device most likely to be accepted mainstream users, this product need to meet the PS4 host. However, technology companies have demonstrated that they have the ability to solve hardware

您可能关注的文档

文档评论(0)

jiupshaieuk12 + 关注
实名认证
文档贡献者

该用户很懒,什么也没介绍

版权声明书
用户编号:6212135231000003

1亿VIP精品文档

相关文档