analysis of the online game combining basic education with the traditional(分析网络游戏结合基础教育与传统).doc

analysis of the online game combining basic education with the traditional(分析网络游戏结合基础教育与传统).doc

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analysis of the online game combining basic education with the traditional(分析网络游戏结合基础教育与传统)

Analysis of the online game combining basic education with the traditional Paper Keywords: basic education, online education games education games Abstract: The computer network environment, the teaching has increasingly become an important direction of education reform, which vigorously promote information technology in the teaching process of common applications, and promote information technology and curriculum integration, the progressive realization of the teaching content of the presentation, students learning, teachers, teaching methods and students watts dynamic change in the way while playing the game itself is a curiosity-driven exploration process, a highly interactive communication process thus produces educational games is inevitable, but also being More and more people accept and benefit from it. As educators, we should consider is how to apply online games to basic education, a reasonable guide students on the proper use of computers and multimedia tools to learn, to achieve a new network of educational games for learning. 1, the essence of educational online games Education online game, I think, first of all, it should be an educational software, tasks and content of education and students are closely related course of study of knowledge, with educational value. Second, it must and should have some network features of the mainstream games, mainstream games take full advantage of intrinsic motivation, such as challenge, curiosity, fantasy, control, target, competition, cooperation, etc. Again it should be able to be very easy to use in classroom teaching, and can quickly be accepted by the students, and can greatly stimulate students interest. All in all, educational online games for the direct purpose of education should be based on use of network transmission medium, drawing on elements of the game and engaging atmosphere for students in an autonomous, lively space to increase knowledge and enhance their ability to exercise the wi

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