gartner- 80% of the games of the app will become losers(gartner - 80%的游戏的应用将成为输家).docVIP

gartner- 80% of the games of the app will become losers(gartner - 80%的游戏的应用将成为输家).doc

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gartner- 80% of the games of the app will become losers(gartner - 80%的游戏的应用将成为输家)

Gartner: 80% of the games of the app will become losers (Research papers Download News) After the hustle and bustle is lonely. Gamification is the reward, motivate and retain loyalty services, collectively, in an increasingly chaotic complex app and online life, which is a popular way to attract users, but the latest Garnter research indicates that by 2014 80% of the game applications will not be able to achieve its original purpose. The issue is badly designed: Company / developer for points and badges decorate such things too much emphasis on sex, but not enough to create a meaningful motives and goals, while without the latter, the former will lose significance. Garnter technology has been speculation that the game was too far, so we expect too much it can do, while many companies have this thing they do very badly. Badge gamification is not a cover up so simple. Moreover, although this practice can make people form a habit, but over time may also be annoying. then the fun of the game is also tired of it, right? let alone once every company provides means of games after the homogenization of the aesthetic experience more prone fatigue. Garnter said Brian Burke, vice president, has been close Garnter gamification hype cycle curve defined by the peak of the trough from the bubble period is only one step away. If the projections are accurate, then there might be some games of start-ups and to seek social technologies to accomplish these things have some negative impact on large companies. For example, Foursquare, SCVNGR, shopkick, and allow others to be integrated into third-party applications gamification companies such as Badgeville, BigDoor and Bunchball. Nike + application, but it has done very well. Garnter that, as the game of the widely adopted by many companies, we must understand the basic principles of the game and learn how to apply it to the IT organization’s approach will it be possible to succeed. Garnter found that the purpose of th

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