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vc自定义资源(VC custom resources)

vc自定义资源(VC custom resources) Related API: used FineResource: looks for a resource. We load the files to be generated, which is used to determine the location of the resource. SizeofResource: gets the size of the resource. LoadResource: loads the resources and loads them into memory. LockResource: locks resources and locks them in memory. OK, now load this file in the VC project. First of all, we should make ***.exe or ***.mid into ***.bin binaries, right-click on the resource file, and select Import (import). Here we custom resource types, that is, Custom, Resource, Type, Resource, type for readers interested in random fill, here using MyRes, the resource name with IDR_MyRes. Well, now you can write a function to generate the file: BOOL, Create () { HRSRC hResInfo; HGLOBAL hResData; DWORD, dwSize, dwWritten; HANDLE hFile; / / to the required resources HResInfo = FineResource (NULL, MAKEINTRESOURCE (IDR_MyRes), MyRes); If (hResInfo = NULL) Return FALSE; Access to resources / / size DwSize = SizeofResource (NULL, hResInfo); / / loading HResData = LoadResource (NULL, hResInfo); If (hResData = NULL) Return FALSE; The most important place, write the file HFile = CreateFile (c:\\MyResG.exe, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, NULL); If (hFile = NULL) Return FALSE; WriteFile (hFile, (LPCVOID), LockResource (hResData), dwSize, dwWritten, NULL); CloseHandle (hFile); Return TRUE; } With this function, you can drag out the resources files, ha ha. To be finished MidiConnect connects the specified MIDI input device to the output device MidiDisconnect disconnects the connection between the MIDI input device and the output device MidiInAddBuffer adds a buffer to the input device of the digital interface of the specified musical instrument MidiInClose closes the input device for the digital interface of the specified musical instrument The midiInGetDveCaps query specifies the musical instrument digital interface of the input device to determine its performance The midiInGetEr

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