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尚辅网 / 机电技术专业英语 Lesson Twenty-five Text The term was coined in 1956 by John McCarthy at the Massachusetts Institute of Technology. Artificial intelligence (AI) includes Games playing: programming computers to play games such as chess and checkers. Expert systems: programming computers to make decisions in reallife situation (for example, some expert systems help doctors diagnose diseases based on symptoms) Natural language: programming computers to understand natural human languages. Neural networks Systems that simulate intelligence by attempting to reproduce the types of physical connections that occur in animal brains. Artificial Intelligence Lesson Twenty-five Robotics: programming computers to see and hear and react to other sensory stimuli. Currently, no computers exhibit full artificial intelligence (that is, are able to simulate human behavior).The greatest advances have occurred in the field of games playing. The best computer chess programs are now capable of beating humans. In May 1997, an IBM supercomputer called Deep Blue defeated world chess champion Gary Kasparov in a chess match. In the area of robotics, computers are now widely used in assembly plants, but they are capable only of very limited tasks. Robots have great difficulty identifying objects based on appearance or feel, and they still more and handle objects clumsily. Lesson Twenty-five Naturallanguage processing offers the greatest potential rewards because it would allow people to interact with computers without needing any specialized knowledge. You could simply walk up to a computer and talk to it. Unfortunately, programming computers to understand natural languages has proved to be more difficult than originally thought. Some rudimentary translation systems that translate from one human language to another are in existence, but they are not nearly as good as human translators1. There are also voice recognition system
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