GDC:2017全球游戏产业报告.STATE OF THE GAME INDUSTRY 2017.pptx

GDC:2017全球游戏产业报告.STATE OF THE GAME INDUSTRY 2017.pptx

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GDC:2017全球游戏产业报告.STATE OF THE GAME INDUSTRY 2017

STATE OF THE GAME INDUSTRY 2017;;;In terms of what platforms everyone is focusing on now, the breakdown is roughly similar: 53 percent of those surveyed said they’re currently working on a game that will be released on PC/Mac, and 38 percent said their current project will see release on smartphones/tablets. 27 percent said PS4/4 Pro, 24 percent said VR headsets, and 22 percent said Xbox One. That’s roughly the same (in terms of order of interest) as the results of last year’s survey, with one major change: the number of developers who say they’re working on a VR game has increased significantly, outpacing the number of devs who say they’re making games for the Xbox One. Last year, 23 percent of respondents said they were currently making a game for Xbox One and just 16 percent said the game they were making was going to come to VR headsets. Looking ahead, this pattern of interest seems likely to continue: 52 percent of respondents said they plan to release their next game on PC/Mac, and 34 percent said smartphones/tablets. 29 percent said PS4/4 Pro, and 23 percent said VR headsets. 22 percent, meanwhile, said they expected to release their next game on Xbox One or the revamped version of that console, currently codenamed Project Scorpio, which is expected to release next year. Nintendo’s new Switch console is also expected to debut this year, so it’s interesting that 3 percent of respondents said they’re currently working on a game that will release on Switch and 5 percent said they expect their next game will be released on Switch. Android finally surpasses iOS in terms of mobile dev interest For years now the GDC State of the Industry survey has been asking respondents which mobile platform they make games for, and iOS has always come out on top — until now. This time around 54 percent of respondents said they’re currently making a game for Android, while 51 percent said iOS. That’s a small but significant shift from last year, when 56 percent said iOS and 55 pe

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