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delta3d教程

DELTA3D教程 目录 dtCore 3 dtChar 3 dtABC 4 dtHLA 4 dtTerrain 4 dtDAL 4 dtGUI 5 dtGame 5 dtUtil 5 dtBSP 5 dtAudio 6 dtNet 6 dtPython* 6 STAGE – Simulation, Training, and Game Editor 6 【仿真,训练和游戏编辑器】 6 Tests(文件夹) 7 Cross Platform (跨平台) 7 Utilities 7 1. Part One – Introduction to the Game Manager 12 What is a Game Actor? 14 What is a Game Manager Component? 14 What is a Game Message? 15 Part Two: Welcome to the Game Actor 17 Library Export (for Windows) 18 The Hover Tank Game Actor 19 The Hover Tank Game Actor Proxy 24 Expose Our Actor via the Actor Registry 27 Load Our Actor In STAGE 29 Part Three – Creating a Game with GameStart 31 Game Start and the GameEntryPoint Library 31 Game Start and the GameEntryPoint Library 32 DefaultMessageProcessor and Component Priority 35 Finishing our GameEntryPoint 36 Part Four – Messages and Invokables 38 Game Events 38 Invokables 39 An Input Component 43 Tick, Tock: Ticking our Tank 47 Conclusion 55 Part 1 – Actors and Proxies and Properties, Oh My! 75 2. Dynamic Actor Layer (DAL) 77 3. ActorProxy 78 4. ActorProperty 80 5. ActorLibraries 81 6. Project / Map 83 Camera Mode 99 Select Actor(s) Mode 99 The Header File 100 The Implementation File 102 Importing a 3D Model and Setting a Camera 103 Loading a 3D Model 103 Creating a Cloud Plane 114 1. Introduction 152 2. Basic Technology Overview 153 3. Putting It Together 156 4. dtTerrain General Diagram 158 5. Terrain 160 4. Readers 161 5. Renderer 162 6. Paged Terrain Tiles 163 7. Decorators 164 1. Terrain Reader 166 2. Terrain Renderer 167 3. Decoration Layer 168 1. Examining the testTerrain Application 170 2. The Terrain in Action 173 Design Considerations 211 Building the Pieces 214 Assembling the Pieces 228 UVW Mapping 238 Mapping 238 Texture Design 246 Exporting and Final Remarks 247 Wrapping Up 247 Conclusion 248 DELTA3D教程 一、Features Delta3D is an Open Source engine which can be used for games, simulations, or other graphical applications. Its modular design integrates well-known Open So

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