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Programming /programming/ / C++ /programming/cplusplus/
C++ dynamic array template class
abstract
This article provides example of dynamic array implementation using *C++
templates*. It uses standard *malloc*/realloc memory allocation
functions and simple doubling size resizing strategy. Our AeDynArray
class interface resembles MFC standard CArray class, but uses only
standard C libraries.
compatible
# Any modern C++ compiler
AeDynArray class interface is quite simple. There are two
constructors(default constructor and copy constructor), assignment
operator, overloaded index [] operator and following member functions:
* Add(el item) 鈥?adds /item/ to the end of array, resizes it twice its
current capacity if there is no more space
* GetSize() 鈥?returns current size of an array
* SetSize(unsigned int size) 鈥?sets array size
* Fill(int c) 鈥?fills all arrays memory with a given integer
* Clear() 鈥?removes all elemets from the array, resets memory alocation
* Delete(unsigned int pos) 鈥?deletes specified element from the array
AeDynArray class difinition is prefixed by the keyword *template*: /el/
is a type parameter 鈥?it can be any type. Functions Add() and operator
[] uses type /el/ specified while instantiating a class.
source code: C++
#include cstdlib
templateclass el
class AeDynArray
{
public:
AeDynArray(); // constructor
AeDynArray(const AeDynArray a); // copy constructor
~AeDynArray(); // distructor
AeDynArray operator = (const AeDynArray a); // assignment operator
el operator [] (unsigned int index); // get array item
void Add(const el item); // Add item to the end of array
unsigned int GetSize(); // get size of array (elements)
void SetSize(unsigned int newsize); // set size of array (elements)
void Clear(); // clear array
void Delete(unsigned int pos); // delete array item
void* getptr(); // get void*
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