TYCON链条皮带传动的可视化konyha.pdf

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TYCON链条皮带传动的可视化konyha

´ ˇ ´† ‡ Zoltan Konyha Kresimir Matkovic Helwig Hauser VRVis Research Center, Austria Figure 1: Interactive 3D visualization of chain and belt drives integrated into Impress. skeletons used for human body animations, or similar application ¨ [Sauer and Schomer 1998; Park and Fussell 1997]. Actually, com- Simulation of rigid body dynamics has been an field of active re- puter graphics is not the only field encompassing rigid bodies. Me- search for quite some time. However, the presentation of simula- chanical engineers have dealt with them on a daily basis for a quite tion results has received far less attention so far. We present an some time. Simulation tools exist which simulate complex rigid interactive and intuitive 3D visualization framework for rigid body body systems, used by mechanical engineers, which overcome the simulation data. We introduce various glyphs representing vector tools used in computer graphics. The main goals of the two systems attributes such as force and velocity as well as angular attributes are different. On the one hand, computer graphics people deal- including angular velocity and torque. ing with rigid body simulation are primarily interested in creating We have integrated our visualization meth

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