项目管理系统的设计与实现外文翻译.doc

项目管理系统的设计与实现外文翻译.doc

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项目管理系统的设计与实现外文翻译

毕业设计(论文)外文文献翻译 (本科学生用) 题 目:_项目管理系统的设计与实现______ _______________________________ 学 生 姓 名:_ ____学号: 学 部 (系): ___________ 专 业 年 级: __________ 指 导 教 师:_ _ 职称或学位: 2010 年 2 月 15 日 外文文献翻译: Library Basics A Windows program is an executable file that generally creates one or more windows and uses a message loop to receive user input. Dynamic-link libraries are generally not directly executable, and they generally do not receive messages. They are separate files containing functions that can be called by programs and other DLLs to perform certain jobs. A dynamic-link library is brought into action only when another module calls one of the functions in the library. The term "dynamic linking" refers to the process that Windows uses to link a function call in one module to the actual function in the library module. "Static linking" occurs during program development when you link various object (.OBJ) modules, run-time library (.LIB) files, and usually a compiled resource (.RES) file to create a Windows .EXE file. Dynamic linking instead occurs at run time. KERNEL32.DLL, USER32.DLL, and GDI32.DLL; the various driver files such as KEYBOARD.DRV, SYSTEM.DRV, and MOUSE.DRV; and the video and printer drivers are all dynamic-link libraries. These are libraries that all Windows programs can use. Some dynamic-link libraries (such as font files) are termed "resource-only." They contain only data (usually in the form of resources) and no code. Thus, one purpose of dynamic-link libraries is to provide functions and resources that can be used by many different programs. In a conventional operating system, only the operating system itself contains routines that other programs can call on to do a job. In Windows, the process of one module calling a function in another module is generalized. In effect, by writing a dynamic-link library, you are writing an extension to Windows. Or you can think of DLLs, including those that make up Windows, as extensions to your prog

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