Motion Capture in 3D Animation - SFUca - Simon Fraser …运动捕捉三维动画sfuca -西蒙Fraser….pptVIP

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Motion Capture in 3D Animation - SFUca - Simon Fraser …运动捕捉三维动画sfuca -西蒙Fraser….ppt

Motion Capture in 3D Animation - SFUca - Simon Fraser …运动捕捉三维动画sfuca -西蒙Fraser….ppt

Motion Capture in 3D Animation Animation : Movies Video Games Robot Control Motion Capture as a Tool Motion capture (MOCAP) is an effective 3D animation tool for realistically capturing human motion Outline Rotoscoping Captured Video Rotoscoping History Rotoscoping Post Processing The MOCAP Pipeline Calibration Capture 3D Position Reconstruction Fitting to the Skeleton Post Processing: IK Inverse Kinematics Capture MOCAP issues Issues: data inaccuracy, Expensive Optical: $90’000 – $210’000 high res cameras, occlusion, no outdoors, more and more markers, cameras Magnetic: $100’000 – $120’000 heavier sensors, body wires, 10x accurate optical, smaller workspaces, sensitive to metal, EMI, flooring Mechanical: $20’000 – $30’000 US limited movement, heavy and cumbersome, must know rigid body at design time MOCAP issues ? Resolution/range of motion ? Calibration ? Accuracy – Marker movement – Capture rate ? Occlusion/correspondence MOCAP issues: Marker Placement ? Location should move rigidly with limb ? Stay away from bulging muscles ? Shoulders: skeletal motion not closely tied to skin ? Shoulders: not a rigid body chain MOCAP issues: Marker Set Calibration 3D Position Reconstruction (Utopia) 3D Position Reconstruction (Reality) Multiple Markers For small number of markers: Size Occlusions are a problem Multiple Hypothesis Tracking Multiple Markers Mechanical Optical Hybrids Fitting to the Skeleton Utopian approach 10 – 20% length changes Markers on both sides Joint Displacement Use Rotation Angles Only Post Processing Motion Editing Cut, Copy, Paste Motion Warping Speed up or Slow Down Rotate, Scale or Translate Motion Signal Processing Smoother Motions Limitations of MOCAP Only realistic motion captured Cartoony Animations not possible WYSIWYG (what you see is what you get) Can’t add more expression Continally need to recapture motion Eric Darnell, co-director of Antz The main problem with motion capture associated with char

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