外文文献翻译
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英文原文 Fundamentals of Human Animation
Peter Ratner
If you are reading this part, then you have most likely finished building your human character, created textures for it, set up its skeleton, made morph targets for facial expressions, and arranged lights around the model. You have then arrived at perhaps the most exciting part of 3-D design, which is animating a character. Up to now the work has been somewhat creative, sometimes tedious, and often difficult.
It is very gratifying when all your previous efforts start to pay off as you enliven your character. When animating, there is
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