- 1、本文档共49页,可阅读全部内容。
- 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
- 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
CAP4730: Computational Structures in Computer Graphics Transformations in 3D! Remembering 2D transformations - 3x3 matrices, take a wild guess what happens to 3D transformations. Vector Normalization Given a vector v, we want to create a unit vector that has a magnitude of 1 and has the same direction as v. Let’s do an example. Computing the Rotation Matrix 1. Normalize u 2. Compute Rx(?) 3. Compute Ry(?) 4. Generate Rotation Matrix Rotation Matrix Homogenous Coordinates We need to do something to the vertices By increasing the dimensionality of the problem we can transform the addition component of Translation into multiplication. Homogenous Coordinates Homogenous Coordinates – embed 3D transforms into 4D All transformations can be expressed as matrix multiplications. Inverses and combination easier Equivalence of vectors (4 2 1 1)=(8 4 2 2) What this means programatically The Question Given a 3D point, an eye position, a camera position, and a display plane, what is the resulting pixel position? Now extend this for a group of three points Then apply what you know about scan conversion. Different Phases:Model Definition Different Phases:Transformations What are the steps needed? Let’s Examine the Camera If I gave you a world, and said I want to “render” it from another viewpoint, what information do I have to give you? Position Which way we are looking Which way is “up” Aspect Ratio Field of View Near and Far Camera Camera Transformation World-Camera Cross Products Parallel Projections (known aliases): Orthographic or Isometric Projection Parallel Projection Perspective Divide Let’s closely examine What the Perspective Matrix means Normalized Screen Coordinates View Volume (View Frustum) Given two vectors, the cross product returns a vector that is perpendicular to the plane of the two vectors and with magnitude equal to the area of the parallelogram formed by the two vectors. ? u Parallel Projections (known aliases): Oblique Projection L ? ? Projections fores
文档评论(0)