宠虫手机宠物游戏开发毕业论文.doc

本科毕业论文 (科研训练、毕业设计) 题 目:宠虫手机宠物游戏开发 姓 名: 学 院:软件学院 系:软件工程 专 业:软件工程 年 级: 学 号: 指导教师(校内): 职称: 年 月 摘 要关键词Abstract Along with the handset popularization as well as the handset hardware promotion, the handset game gradually becomes a noticeable divergence in the game-profession. Now there are so many handset games with rich contents and diverse types in the market. In order to understand the handset game profession, the theory of handset game, the technology in handset game development, we chose a 2D handset game with single screen as the goal of the graduation project. The game type was kind of pet game. This article took the development of our graduation project as a foundation, introduced the mainstream technology in developing handset game--J2ME. It also mentioned the development environment of developing handset game and the development flow as well as each kind of related tool. This pet game involved the design theory of handset game, specially the plan of single screen game and design of game flow. These contents although are quite simple, actually could basically represent all the work that are needed in the plan of a handset game. This article also introduced the plan aspect content of our graduation project. Key words:handset game; J2ME; pet game. 目录第一章 手机游戏开发基础 5 1.1 J2ME介绍 5 1.1.1 各种JAVA平台 5 1.1.2 J2ME的技术架构………………………………………………………………...12 1.1.3 为何采用J2ME 13 1.2 手机游戏开发环境 13 1.3 MIDP应用程序 14 1.4 Java Application Manager 14 1.5 J2ME程序开发流程及工具 14 第二章 宠物游戏的策划 16 2.1 单屏幕手机游戏概述 16 2.2 手机游戏策划概论 17 2.2.1 想完成手机游戏的动力 18 2.2.2 竞争的动力 18 2.2.3 提高操作技巧的动力 18 2.2.4 渴望探险的动力 18 2.2.5 获得高分的动力 19 2.3 宠虫手机宠物游戏的策划 19 2.3.1 宠虫手机宠物游戏的功能 19 2.3.2宠虫手机宠物游戏的流程图 21 第三章 宠物游戏的设计 23 3.1 本程序需解决的有关技术问题 23 3.2 程序流程 23 3.3 绘图与MIDP2.0新增的GameCanvas包 24 3.3.1 提供低级绘制的Canvas类 24 3.3.2 Graphics类 25 3.3.3 PNG格式 25 3.3.4 有关绘图的一些技术 25 3.4 内存使用的最佳化 26 3.5 模拟器的相关调试 26 第四章 常见错误分析 28 4.1 画图错误 28 4.2 变量没有定义或没有初始化 28 4.3 在类中不能使用线程 28 4.4 错误总结 29 第五章 总结 30 致谢 31 参考文献 32 Cont

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