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- 约11.22万字
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- 2018-06-09 发布于浙江
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0.4 Draft
MBA 2002
Dissertation
E-Opportunity in the Computer Game Industry
‘Have you ever been with a group of friends with the lights low and someone starts telling ghost stories? Do it well enough and your friends will start to see shadows in the dark corners.’
Donato Piccinno
Contents
Chapter 1 Introduction 4
The Rise Rise of Computer Games 4
The Suspension of Disbelief 4
Paradise Missed? 6
Research Scope 6
Research Methodology 7
Chapter 2 Key Assumptions : The Need For Innovation 11
Picasso Meets The Marketing Concept 11
The Need to Enable Player Creativity 11
Mr Moore Strikes Agai
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