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Graphics Systems and Models (I) Based on [EA], Chapter 1. Outline Applications of Computer Graphics A Graphic System Images: Physical and Synthetic The Human Visual System The Pin-hole Camera Applications of Computer Graphics Wide-ranging applications such as film-making, publishing, education, flight-simulation, etc. The combination of computers, networks, and human visual system (HVS), through computer graphics, has led to dominant ways of displaying information. Computer graphics is concerned with all aspects of producing pictures or images using computers. It was begun by Ivan Sutherland more than 40 years ago. Development driven by the needs of the user community and advances in hardware and software. Four Major Application Areas Display of Information Design Simulation and animation User Interfaces Display of Information The human perceives 80% of information by vision. The human visual system is unrivaled both as a processor of data and as a pattern recognizer. Original CT Images Volume Visualization Volume Visualization Design Professions such as engineering and architecture are concerned with design. Rarely there is a unique optimal solution to a design problem. Design is an iterative process. The power of interacting with images on the screen of CRT was recognized by Ivan Sutherland 40 years ago. CAD (computer-aided design) technology. Examples: VLSI and architectural design. Simulation and animation Once graphics system evolved to be capable of generating sophisticate images in real time, engineers and researchers began to use them as simulators. User Interfaces Our interaction with computers has become dominated by a visual paradigm that includes windows, icons, menus and a pointing device, such as a mouse. X-window system, Microsoft Windows, and Macintosh system or Apple OS X, etc. We have become so accustomed to this style of interface that we often do not realize that what we are doing is working with computer graphics. A Graphic System A computer
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