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基于p2p网络的游戏平台设计-软件工程专业论文
华南理上人学上程硕士学位论文Abstract
华南理上人学上程硕士学位论文
Abstract
With the technology progress in the Computer and Network,the competence of computing and storage Off a single point has been enhanced greatly,and the bandwidth is never a bottleneck of communication But now,the network application model is becoming more and more clung to the”Super”points,which have super competence.Resultantly,people spend mostly their time in the”Explorer”and the ”Email”environment。The contradiction between resource waste on the”edge”of network and the central application model will be more and more speculating.
Peer to Peer(P2P)network technology holds the main idea that take the application to diffuse from centrality to edge of network.The main purposes are: make use of the”idleness”resource in edge network;lighten the load in backbone network;cooperate with today application model of network.No matter what the implementation type,P2P can upgrade the action level of network and make people initiatively take part in using network.P2P will be a new technology in search、 distribute—computing、cooperate—computing and games.
In order to achieve the P2P application across the platform,operation system,and program language,Sun Inc.designs JXTA(the abbreviation of Juxtapose)project, which defines the basic P2P communication protocols.
This thesis primarily discusses what aiming at the complexity of the complexity of the management of all kinds of devices and services of network,this paper puts forward a practical method which adopts P2P networking calculation,with it the game system can work without the support of center server or just little quantity of calculation supported by the center server is needed.A game framework built upon
the P2P networking calculation platform——JXTA platform is designed to realize the
communication between every devices,to provide for the game platform system the services of aU kinds of JXTA service levels needed by the game.and to provide a unified running environment for diffe
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