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chapter辉 13
? 2000 McGraw-Hill Introduction to Object-Oriented Programming with Java--Wu Chapter 13 Intro to OOP w/Java--Wu Chapter 13 GUI Objects and Event-Driven Programming Chapter 13 Objectives After you have read and studied this chapter, you should be able to Write GUI application programs using Frame, Dialog, and Button objects from the java.awt package. Write GUI application programs with menus using Menu, MenuItem, and MenuBar objects from the java.awt package. Write event-driven programs using Java’s delegation-based event model. Write GUI application programs that process mouse events. Understand how the SketchPad class introduced in Chapter 1 is implemented. Run applets as applications. GUI Objects Interacting with Buttons Place two buttons labeled OK and CANCEL on a frame. Change the frame title when either button is clicked. Creating a Frame Object Placing a Button on a Frame Handling Action Events - ActionListener Handling Action Events - actionPerformed Handling Window Events Adding Menus to a Frame Handling Menu Selection Mouse Events - MouseListener Mouse Events - mouseClicked Mouse Move Events - MouseMotionListener Mouse Motion Events - mouseDragged Other GUI Objects Running Applets as Applications An Applet is a Component that can be added to a Frame. You can run an applet as an application simply by placing it on a Frame. Sample Class: A Simple Calculator Problem Statement Write a calculator that has two text fields to enter left and right operands and five operator buttons for add, subtract, divide, multiply, and clear. Clicking the CLEAR button clears both text fields. The result of the operation is displayed in the top text field. The user can continue the calculation by entering the next number in the bottom text field and clicking the desired operator. Capabilities Two TextField objects to enter the left and right operands. Four Button objects for the operators. Sample Interaction Get the sum of 12.54 and 7.46. Development Steps Start with a class
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