基于可编程图形硬件加速的若干技术研究-计算机应用技术专业论文.docxVIP

基于可编程图形硬件加速的若干技术研究-计算机应用技术专业论文.docx

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浙江人学硕士学位论文 浙江人学硕士学位论文 摘要 点采样模型的实时高质量绘制。 3.实时阴影映射 阴影映射是一种基于图像空间的阴影绘制算法。该算法基于图形硬件提供的纹理 (texture)和深度缓存(depth buffer)等技术实现,依靠GPU加速可以达到很高的绘制效 率。文中会详细介绍两种实时阴影映射的实现方法:普通基于GPU实现的阴影映射 和硬件阴影映射。 在本文的最后,作者总结了自己关于可编程图形硬件技术的一些经验和体会,并 提出了 些未来的研究方向。 关键词: GPU;可编程图形硬件;体素化;实时绘制;点绘制;阴影 塑坚查堂塑土堂垡堡苎』些!!坠Abstract 塑坚查堂塑土堂垡堡苎』些!!坠 Abstract The computation power of the Graphics Processing Unit(GPU)in current commodity graphics hardware is increasing at fl much faster rate than that of the Central Processing Unit(CPU)in computer systems.The projected time to double in efficiency for the GPU is quoted to be roughly 12 months by the leading graphics card manufacturers.A recent major breakthrough in graphics hardware technology has been the introduction of programmability;this allows the user to replace portions ofthe fixed graphics pipeline with customized shader programs exposing the ability of GPU to function more like a general processing unit.In spite of all the rendering power,it is not possible or meaningful to use algorithms designed with CPU in mind on graphics hardware.The essential difference is that GPU provides a highly parallel Single Instruction Multiple Data Set(SIMD) architecture.The key to harnessing this resource is reengineering the computationally expensive algorithms to take advantage of this architecture as well as making use of rendering optimizations built into the programmable graphics pipeline.This thesis presents several novel graphics approaches which utilize programmable graphics hardware to obtain both real—time flame rate performance and hi曲quality result. Our research works in this thesis mainly focus on the following aspects: 1.Real-time Voxeiization for Complex Modds Wj present an efficient voxelization algorithm for complex polygonal models by exploiting newest programmable graphics hardware.We first convert t

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