论数字游戏中的甲胄设计-设计艺术学专业论文.docxVIP

论数字游戏中的甲胄设计-设计艺术学专业论文.docx

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I I Abstract Thousands of years of human beings’war history gave birth to the military armour culture, while the digital game developed broader room for it. The armour stands for a signifying symbol of the players psychological reflections and is also a carrier which can trigger the player to have an initial motivation and make the player have some other continuous ones in the whole game , meanwhile it plays an important role in the design of immersion sense. At the same time,the balance between the weapon equipment for attacking and the armour equipment for defending is an emphasis in the balance design of the digital game,which have a direct effect on the games’playability and vitality. Through the concept of the armour designing and several games sorted out that is closely related to it, marking the application sphere of this paper. Based on the study of the immersion sense, aesthetics, role-play factor ,power ,competition factor and growth factor ,it deals with the playfulness of the armour design and its balance . The armour design should closely follow the overall style of the game and fix the design direction. This paper discoursed different models of the armour design from the aspect of history and region, actual combat and aesthetics,as well as object and value. Lastly, by the means of the shape design theory,it studies on the structural patterns of the armour design from the view of the emotional perception expressing, starting from the dimensional space sense, sports sense, life sense and emotion sense. Moreover based on it ,it further detailing on the armour decomposing ,connecting ,material ,colour and its emblazonry. Objected on the armour in historical war, supported by the game designing theory, directed by the method of shape design and based on the discussion of the playfulness and the balance of the armour design.It emphasized on studying the armour designing style and shape design.I hopefully can provide some helpful refer

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