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- 2026-01-08 发布于北京
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TechnicalNotes
ESAIv4.2
EricDobbs
bf2eai@.com
AboutESAI
ESAIisanAIenhancementprojectthatisbothareadytousesystemaswellasaframeworkfor
creatingstrategicAIcode.ItstartedasanattempttorecetheBF2defaultstrategieswithsomething
ter.ESAIstrategiesareorganizedintosetsthatareassignedtomapsonapergamemodebasis.To
learnhowthisisdone,readtheUsersGuide.
TheESAICore
Thecoreusesthreeconditionsthattestthebalanceoffriendlyandenemycontrolpoints.Ifateam
holdsthesamenumberofcontrolpointsastheenemy,abasicAttackstrategyischosen.Iftheteamhas
fewercontrolpointsthantheenemy,acounterAttackstrategyactivates.Iftheteamhasmorecontrol
points,theresultisapressAttackstrategy.
Thesethreestrategytypesaresubdividedintothreefamilies:Attack,AttackHarder,AttackHardest.
ThefirstfamilyhasthelowestaggressionlevelsandhighSAtemperaturemultipliersforareassuchas
basestartingpositionsandvehicledepots.Theothertwofamilieshavehigheraggressionlevels,and
manipulateSAtemperaturesinsuchawaythatthefrontlinesofthebattlehavehigherpriority.
Allcorestrategiesaretimelimited,sotheresultisSAIthatalternatesweenresupplyand
aggressivemovesattheenemy.
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